I didn’t realize you were working with a team on different software and thought you were simply doing fly throughs. Most of the other guys I work with are from gaming/animation background and would be near impossible to create cohesion between our workflows, thus why I use 3ds max at the moment because I can at least export alembic. I find Bongo’s animation capabilities extremely restrictive. I guess i’m bringing this up now mostly in light of Blender’s plans for Eevee and realtime rendering: At the moment our solution for this is using vray as previously mentioned as a middle man between programs, but this isn’t always a seamless process. but often run into difficulties when buildings designs are changing the same time we’re animating flythroughs. I work in a visualisation studio predominantly based around architecture so use Rhino for its ability in handling CAD files etc. The most obvious being the potential for a cross-functional material library i.e.(something similar to a VRscene.file like V-ray uses so models can be opened in separate applications but with their original material properties etc.) The addition of cycles in V6 has done a great deal to bring rhino up to speed with other 3D programs I frequently use in my workflow like blender, so I’ve been wondering if there are future plans to further integrate the workflow between these two applications.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |